schlumpy@cyberone.com.au

(640 x 480, 18mb, 2:40 min, DivX)

Bio

Ever since I was able to hold a crayon and find a flat surface (ie a wall) I have been drawing. It’s funny, at school I think I did more drawing in my English book, than my art sketch book.

I have always been amazed with computer graphics in movies and games, but it wasn’t until I saw an ad on TV for the Academy of Interactive Entertainment in 2000 that I thought that I would be able to create my own 3D art. When I first started I had no idea how 3D art was created, but I quickly learned. I found it so rewarding seeing my ideas moving around on the computer screen.

It wasn’t until the end of my course in 2002 that I got my PC (before that I had an iMac) and was able to create 3D art at home in my own time. Since then I’ve been continuing to create even more detailed 3D creations and learn new techniques and skills.


Resume
Initially I would like to be a character modeler or animator. I feel that modeling and animation are my strongest skills and the ones I enjoy the most. Eventually I would like to be a lead artist or concept artist and be responsible for the look and feel of a game.

Proficient in

3D Studio Max
Photoshop
Unreal Ed
Dreamweaver (learning)

Achievements

Some of my 3D art was published in the 2002 Australian Game Developers Conference (AGDC) magazine. Pictures below.

AGDC 2002 cover , AGDC page 1 , AGDC page 12

As of 3/2/06, 1936 people have downloaded my Graah model for Unreal Tournament 2004 from the Polycount web site since 20/7/04.

Education

2001 - 2002
Completed Diploma II in Computer Game Development:
Specialising as a Graphic Designer
Academy of Interactive Entertainment

1996 - 1997
ACT year 12 certificate
Narrabundah College
Majors in English, Maths (double), Physics and Design